In previous 4 parts we learnt how we have created text file and save it on External Storage. But If you want to do some changes in saved files which you created, then you need to open it, edit it whatever you want and save it the same file without enter new name of the […]
In this part we are going to see, how we can generate list of files which we have created on external storage and how we can show that list in ListView. So lets see….
In this part we will learn how to create new notepad file and save it to on External SD. Also how we can manage all the add edit delete functionalities from Note Manager class and create application directory on external SD to store all the text files created by our app. So let’s start with […]
In this part you will learn how to setup Navigation between two activities using Action Bar. So let’s start….!
In this series of tutorial I am going to show you how we can create a simple utility application for Android and that utility application is Notepad app. So Let’s start….
Suppose, you are developing a data driven application of something related settings or kind of stuff, and where you want to implement on-off or show-hide kind of functionality. To implement such kind of functionalities we use Check Box or On-Off button components as front end. Most of the programming languages provides us some built-in components […]
Well….! This is the last and final part of this game tutorial. In this part you will learn how to add background music into game using Service class. So let’s see how to add music….!
This part is very interesting and important, because of after adding all the stuff in the screen it is very exited thing is moving all stuff with the user interaction. In the presiding all parts we learn how to create main menu screen, creating Open GL surface and displaying graphics (car, road… etc). Now in […]
In the part 3 how we have added road texture on OpenGL surface, In this part we will see how we to add more graphics with their scale and position setups on OpenGL SurfaceView. You can continue from this part by download project file from part 3 source and import it in eclipse. So let’s […]
In the previous part, you have seen how we have created OpenGL drawing surface. In this part you will learn how to load texture and display it on screen. Make sure your all of the textures needs to be a derivative of 128 x 128. that means power of 2. i.e. 64×64, 128×128, 256 x […]